Conduit Aasimar

Divine envoys and living echoes of belief, Conduit Aasimar serve as the will of their patron deity while resonating with the shifting faiths of Iridia. Unlike other aasimar, who are permanently tied to a celestial influence, Conduits act as living anchors for deities, ensuring their presence lingers even as faith fluctuates.
Each Conduit Aasimar has one primary patron deity, but their connection to the divine allows them to sense and harmonize with active deities in the region. This makes them diplomats of the gods, uniquely attuned to the changing will of the people.
Ability Score Increase
Your Charisma score increases by 2, and your Wisdom score increases by 1.
Resonance Conduit
You are a bridge between the mortal and divine, amplifying the presence of your patron and detecting divine shifts.
- You can communicate simple concepts, emotions, or intentions to any celestial, fiend, or fey, even if you do not share a language. This does not allow direct conversation but conveys intent.
- After a 1-minute meditation, you can sense whether there is an active or imprinted deity within the Scale. You do not automatically know their identity unless they share a domain with your patron or you have encountered them before.
Self-Reflect
At the end of a long rest, you must meditate and reaffirm your connection to your patron deity.
- If your will aligns with a domain of an active deity in the region, you may temporarily resonate with that divine presence.
- If you do, you gain the Command of the Divine ability until your next long rest.
Command of the Divine
Your words resonate with the will of the deity. Once before your next long rest, you can cast the Command spell. However, the wording of your command must align with the deity’s ideals. (Example: A war god’s command might be “Fight” or “Kneel,” while a trickster god’s could be “Falter” or “Forget.”)
Celestial Resistance
You have resistance to necrotic and radiant damage.
Healing Hands
As an action, you can touch a creature to restore hit points equal to your level. You can’t use this trait again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Languages
You can speak, read, and write Common and Celestial.