The Cards
Cards that hold magic. The party learned of them in the one-shot (session 1).
One folder per card: cards/<card-name>/<card-name>.md, with any art or scans of that card kept alongside it in its folder.
Cards carry a subtext line — a short phrase on the card. Four are recorded (Maiden, Crown, Veil, Thread); the Well's and the Nightmare's are not. Whether every card has one is unconfirmed.
Details pending — how the cards work, where they come from, how many exist in total, and who holds which.
Known Cards
Six named so far; the set is larger.
| Card | Subtext | Status |
|---|---|---|
| The Well | — | Nothing recorded |
| The Veil | "discovers secrets of all sorts" | Held by Percival. Opened a door in session 10; power still not known |
| The Nightmare | — | Nothing recorded |
| The Maiden | "protects all" | Tested by Percival in session 2. The test killed him |
| The Crown | "bends weaker wills" | Power not yet known |
| The Thread | "shows faith's designs and flaws" | Power not yet known |
Open
- Whether testing a card generally requires a wound, or whether that was specific to the Maiden.
- Which card drew the party into the forest in session 7.
- Whether the cards relate to the magic colours and the deities — see
deities/README.md. - Whether the door the Veil opened in session 10 was its power or a use it was put to.
- What card dust is. A vial for collecting it was handed to Percival in session 9 with no explanation — see
items/card-dust-vial/card-dust-vial.percival.md.
Template
# <Card name>
**Subtext:** *"<the line on the card>"*
<What it does, as far as anyone knows.>
## History
<Every time it has come up in play.>
## Current Status (as of session N)
<Who holds it.>