The Cards

Cards that hold magic. The party learned of them in the one-shot (session 1).

One folder per card: cards/<card-name>/<card-name>.md, with any art or scans of that card kept alongside it in its folder.

Cards carry a subtext line — a short phrase on the card. Four are recorded (Maiden, Crown, Veil, Thread); the Well's and the Nightmare's are not. Whether every card has one is unconfirmed.

Details pending — how the cards work, where they come from, how many exist in total, and who holds which.

Known Cards

Six named so far; the set is larger.

Card Subtext Status
The Well Nothing recorded
The Veil "discovers secrets of all sorts" Held by Percival. Opened a door in session 10; power still not known
The Nightmare Nothing recorded
The Maiden "protects all" Tested by Percival in session 2. The test killed him
The Crown "bends weaker wills" Power not yet known
The Thread "shows faith's designs and flaws" Power not yet known

Open

  • Whether testing a card generally requires a wound, or whether that was specific to the Maiden.
  • Which card drew the party into the forest in session 7.
  • Whether the cards relate to the magic colours and the deities — see deities/README.md.
  • Whether the door the Veil opened in session 10 was its power or a use it was put to.
  • What card dust is. A vial for collecting it was handed to Percival in session 9 with no explanation — see items/card-dust-vial/card-dust-vial.percival.md.

Template

# <Card name>

**Subtext:** *"<the line on the card>"*

<What it does, as far as anyone knows.>

## History

<Every time it has come up in play.>

## Current Status (as of session N)

<Who holds it.>